• rajib raj

    邮箱地址

    j9pingtai@aglaoge.vip

  • rajib raj

    公司地址

    宁德市农蜻入口183号

微信开扑克-微信小游戏扑克牌

  • 2025-12-22 11:56:47

一、技术架构方案

1. 核心技术栈

javascript

// 主要技术框架

  • Cocos Creator 3.x 或 LayaAir 3.x
  • TypeScript/JavaScript
  • WebSocket (用于多人对战)
  • 微信小游戏API
  • 2. 项目结构设计

    poker-game/

    ├── assets/

    │ ├── scripts/

    │ │ ├── core/

    │ │ │ ├── CardManager.ts // 扑克牌管理

    │ │ │ ├── GameLogic.ts // 游戏逻辑

    │ │ │ └── DeckManager.ts // 牌堆管理

    │ │ ├── ui/

    │ │ │ ├── CardUI.ts // 卡牌UI组件

    │ │ │ └── GameScene.ts // 游戏场景

    │ │ └── network/

    │ │ └── SocketManager.ts // 网络通信

    ├── resources/

    │ ├── textures/cards/ // 扑克牌图片资源

    │ └── sounds/ // 音效资源

    └── scenes/

    └── Game.fire // 主游戏场景

    二、核心代码实现

    1. 扑克牌基础类

    typescript

    // Card.ts

    export class Card {

    public suit: number; // 花色: 0-黑桃,1-红心,2-梅花,3-方块,4-小王,5-大王

    public rank: number; // 点数: 1-13(A-K), 14-小王,15-大王

    public value: number; // 实际值

    constructor(suit: number, rank: number) {

    this.suit = suit;

    this.rank = rank;

    this.value = this.calculateValue;

    private calculateValue: number {

    if (this.suit >= 4) return this.rank; // 大小王

    return this.rank * 4 + this.suit;

    public getCardName: string {

    const suits = ['♠', '♥', '♣', '♦', '小王', '大王'];

    const ranks = ['A', '2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K'];

    if (this.suit >= 4) return suits[this.suit];

    return `${suits[this.suit]}${ranks[this.rank

  • 1]}`;
  • 2. 牌堆管理器

    typescript

    // DeckManager.ts

    export class DeckManager {

    private cards: Card[] = [];

    // 初始化一副牌

    public initializeDeck(includeJokers: boolean = true): void {

    this.cards = [];

    // 添加普通扑克牌

    for (let suit = 0; suit

    for (let rank = 1; rank

    this.cards.push(new Card(suit, rank));

    // 添加大小王

    微信开扑克-微信小游戏扑克牌

    if (includeJokers) {

    this.cards.push(new Card(4, 14)); // 小王

    this.cards.push(new Card(5, 15)); // 大王

    扑克游戏

    // 洗牌

    public shuffle: void {

    for (let i = this.cards.length

  • 1; i > 0; i--) {
  • const j = Math.floor(Math.random * (i + 1));

    [this.cards[i], this.cards[j]] = [this.cards[j], this.cards[i]];

    // 发牌

    public dealCards(numPlayers: number, cardsPerPlayer: number): Card[][] {

    const hands: Card[][] = [];

    for (let i = 0; i

    hands.push([]);

    for (let i = 0; i

    for (let j = 0; j

    if (this.cards.length > 0) {

    hands[j].push(this.cards.pop!);

    return hands;

    3. 游戏逻辑控制器

    typescript

    // GameLogic.ts

    export enum GameType {

    DOUDIZHU, // 斗地主

    ZHAJINHUA, // 炸金花

    POKER, // 德州扑克

    SHOWHAND // 梭哈

    export class GameLogic {

    private deckManager: DeckManager;

    private currentGameType: GameType;

    constructor(gameType: GameType) {

    this.deckManager = new DeckManager;

    this.currentGameType = gameType;

    // 开始新游戏

    public startNewGame(numPlayers: number): void {

    this.deckManager.initializeDeck(this.currentGameType !== GameType.POKER);

    this.deckManager.shuffle;

    const cardsPerPlayer = this.getCardsPerPlayer;

    const hands = this.deckManager.dealCards(numPlayers, cardsPerPlayer);

    // 分发手牌给玩家

    this.distributeCards(hands);

    private getCardsPerPlayer: number {

    switch (this.currentGameType) {

    case GameType.DOUDIZHU:

    return 17;

    case GameType.ZHAJINHUA:

    return 3;

    case GameType.POKER:

    return 2;

    case GameType.SHOWHAND:

    return 5;

    default:

    return 5;

    // 判断牌型(炸金花示例)

    public judgeCardType(cards: Card[]): string {

    if (cards.length !== 3) return '无效';

    // 排序

    cards.sort((a, b) => b.value

  • a.value);
  • const isFlush = cards[0].suit ===uit === cards[1].suit &&

    cards[1].suit === cards[2].suit;

    const isStraight = cards[0].rank === cards[1].rank + 1 &&

    cards[1].rank === cards[2].rank + 1;

    if (isFlush && isStraight) return '同花顺';

    if (cards[0].rank === cards[1].rank && cards[1].rank === cards[2].rank)

    return '豹子';

    if (isFlush) return '同花';

    if (isStraight) return '顺子';

    if (cards[0].rank === cards[1].rank || cards[1].rank === cards[2].rank)

    return '对子';

    return '散牌';

    4. UI组件
  • 卡牌显示
  • typescript

    // CardUI.ts

    const { ccclass, property } = cc._decorator;

    @ccclass

    export class CardUI extends cc.Component {

    @property(cc.Sprite)

    private cardFront: cc.Sprite = null;

    @property(cc.Sprite)

    private cardBack: cc.Sprite = null;

    private cardData: Card = null;

    private isFaceUp: boolean = false;

    public initialize(card: Card): void {

    this.cardData = card;

    this.showBack;

    public showFront: void {

    this.isFaceUp = true;

    this.cardFront.node.active = true;

    this.cardBack.node.active = false;

    // 加载对应的卡牌图片

    const spriteFrame = this.loadCardSpriteFrame;

    this.cardFront.spriteFrame = spriteFrame;

    public showBack: void {

    this.isFaceUp = false;

    this.cardFront.node.active = false;

    this.cardBack.node.active = true;

    private loadCardSpriteFrame: cc.SpriteFrame {

    // 根据cardData加载对应的图片资源

    const cardName = this.getCardImageName;

    // 实际项目中需要动态加载

    return null;

    private getCardImageName: string {

    if (this.cardData.suit >= 4) {

    return this.cardData.rank === 14 ? 'joker_black' : 'joker_red';

    const suits = ['spade', 'heart', 'club', 'diamond'];

    const ranks = ['1', '2', '3', '4', '5', '6', '7', '8', '9', '10', '11', '12', '13'];

    return `${suits[this.cardData.suit]}_${ranks[this.cardData.rank

  • 1]}`;
  • // 点击事件

    private onCardClick: void {

    if (!this.isFaceUp) {

    this.showFront;

    三、微信小游戏适配

    1. 项目配置文件

    json

    // game.json

    deviceOrientation": "portrait",

    showStatusBar": false,

    networkTimeout": {

    request": 5000,

    connectSocket": 5000

    },

    workers": "workers",

    requiredBackgroundModes": ["audio"]

    2. 微信API集成

    typescript

    // WeChatAdapter.ts

    export class WeChatAdapter {

    // 登录

    public static login: Promise {

    return new Promise((resolve, reject) => {

    wx.login({

    success: (res) => {

    if (res.code) {

    resolve(res.code);

    } else {

    reject(res);

    });

    });

    // 分享

    public static shareGame: void {

    wx.shareAppMessage({

    title: '快来和我一起玩扑克吧!',

    imageUrl: 'assets/share.jpg'

    });

    // 震动反馈

    public static vibrate: void {

    wx.vibrateShort;

    // 播放音效

    public static playSound(soundName: string): void {

    const audio = wx.createInnerAudioContext;

    audio.src = `assets/sounds/${soundName}.mp3`;

    audio.play;

    四、游戏模式建议

    1. 单人模式

  • 接龙游戏
  • 21点
  • 练习模式
  • 2. 多人实时对战

  • 斗地主
  • 炸金花
  • 德州扑克
  • 跑得快
  • 3. 特色功能

    typescript

    // 社交功能

    export class SocialFeatures {

    // 好友排行榜

    public static updateRanking(score: number): void {

    wx.setUserCloudStorage({

    KVDataList: [{ key: 'score', value: score.toString }]

    });

    // 邀请好友

    public static inviteFriend: void {

    wx.shareAppMessage({

    title: '三缺一,就差你了!',

    templateId: 'invite_template'

    });

    五、发布注意事项

    1. 内容合规:确保游戏内容符合微信小游戏政策

    2. 性能优化:控制包体大小,优化内存使用

    3. 用户体验:适配不同屏幕尺寸,提供流畅操作

    4. 数据安全:做好反作弊机制,保护用户数据

    这样的架构可以支持多种扑克玩法,具有良好的扩展性和维护性。您可以根据具体需求选择游戏类型进行深度开发。