javascript
// 主要技术框架
poker-game/
├── assets/
│ ├── scripts/
│ │ ├── core/
│ │ │ ├── CardManager.ts // 扑克牌管理
│ │ │ ├── GameLogic.ts // 游戏逻辑
│ │ │ └── DeckManager.ts // 牌堆管理
│ │ ├── ui/
│ │ │ ├── CardUI.ts // 卡牌UI组件
│ │ │ └── GameScene.ts // 游戏场景
│ │ └── network/
│ │ └── SocketManager.ts // 网络通信
├── resources/
│ ├── textures/cards/ // 扑克牌图片资源
│ └── sounds/ // 音效资源
└── scenes/
└── Game.fire // 主游戏场景
typescript
// Card.ts
export class Card {
public suit: number; // 花色: 0-黑桃,1-红心,2-梅花,3-方块,4-小王,5-大王
public rank: number; // 点数: 1-13(A-K), 14-小王,15-大王
public value: number; // 实际值
constructor(suit: number, rank: number) {
this.suit = suit;
this.rank = rank;
this.value = this.calculateValue;
private calculateValue: number {
if (this.suit >= 4) return this.rank; // 大小王
return this.rank * 4 + this.suit;
public getCardName: string {
const suits = ['♠', '♥', '♣', '♦', '小王', '大王'];
const ranks = ['A', '2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K'];
if (this.suit >= 4) return suits[this.suit];
return `${suits[this.suit]}${ranks[this.rank
typescript
// DeckManager.ts
export class DeckManager {
private cards: Card[] = [];
// 初始化一副牌
public initializeDeck(includeJokers: boolean = true): void {
this.cards = [];
// 添加普通扑克牌
for (let suit = 0; suit
for (let rank = 1; rank
this.cards.push(new Card(suit, rank));
// 添加大小王
if (includeJokers) {
this.cards.push(new Card(4, 14)); // 小王
this.cards.push(new Card(5, 15)); // 大王
扑克游戏// 洗牌
public shuffle: void {
for (let i = this.cards.length
const j = Math.floor(Math.random * (i + 1));
[this.cards[i], this.cards[j]] = [this.cards[j], this.cards[i]];
// 发牌
public dealCards(numPlayers: number, cardsPerPlayer: number): Card[][] {
const hands: Card[][] = [];
for (let i = 0; i
hands.push([]);
for (let i = 0; i
for (let j = 0; j
if (this.cards.length > 0) {
hands[j].push(this.cards.pop!);
return hands;
typescript
// GameLogic.ts
export enum GameType {
DOUDIZHU, // 斗地主
ZHAJINHUA, // 炸金花
POKER, // 德州扑克
SHOWHAND // 梭哈
export class GameLogic {
private deckManager: DeckManager;
private currentGameType: GameType;
constructor(gameType: GameType) {
this.deckManager = new DeckManager;
this.currentGameType = gameType;
// 开始新游戏
public startNewGame(numPlayers: number): void {
this.deckManager.initializeDeck(this.currentGameType !== GameType.POKER);
this.deckManager.shuffle;
const cardsPerPlayer = this.getCardsPerPlayer;
const hands = this.deckManager.dealCards(numPlayers, cardsPerPlayer);
// 分发手牌给玩家
this.distributeCards(hands);
private getCardsPerPlayer: number {
switch (this.currentGameType) {
case GameType.DOUDIZHU:
return 17;
case GameType.ZHAJINHUA:
return 3;
case GameType.POKER:
return 2;
case GameType.SHOWHAND:
return 5;
default:
return 5;
// 判断牌型(炸金花示例)
public judgeCardType(cards: Card[]): string {
if (cards.length !== 3) return '无效';
// 排序
cards.sort((a, b) => b.value
const isFlush = cards[0].suit ===uit === cards[1].suit &&
cards[1].suit === cards[2].suit;
const isStraight = cards[0].rank === cards[1].rank + 1 &&
cards[1].rank === cards[2].rank + 1;
if (isFlush && isStraight) return '同花顺';
if (cards[0].rank === cards[1].rank && cards[1].rank === cards[2].rank)
return '豹子';
if (isFlush) return '同花';
if (isStraight) return '顺子';
if (cards[0].rank === cards[1].rank || cards[1].rank === cards[2].rank)
return '对子';
return '散牌';
typescript
// CardUI.ts
const { ccclass, property } = cc._decorator;
@ccclass
export class CardUI extends cc.Component {
@property(cc.Sprite)
private cardFront: cc.Sprite = null;
@property(cc.Sprite)
private cardBack: cc.Sprite = null;
private cardData: Card = null;
private isFaceUp: boolean = false;
public initialize(card: Card): void {
this.cardData = card;
this.showBack;
public showFront: void {
this.isFaceUp = true;
this.cardFront.node.active = true;
this.cardBack.node.active = false;
// 加载对应的卡牌图片
const spriteFrame = this.loadCardSpriteFrame;
this.cardFront.spriteFrame = spriteFrame;
public showBack: void {
this.isFaceUp = false;
this.cardFront.node.active = false;
this.cardBack.node.active = true;
private loadCardSpriteFrame: cc.SpriteFrame {
// 根据cardData加载对应的图片资源
const cardName = this.getCardImageName;
// 实际项目中需要动态加载
return null;
private getCardImageName: string {
if (this.cardData.suit >= 4) {
return this.cardData.rank === 14 ? 'joker_black' : 'joker_red';
const suits = ['spade', 'heart', 'club', 'diamond'];
const ranks = ['1', '2', '3', '4', '5', '6', '7', '8', '9', '10', '11', '12', '13'];
return `${suits[this.cardData.suit]}_${ranks[this.cardData.rank
// 点击事件
private onCardClick: void {
if (!this.isFaceUp) {
this.showFront;
json
// game.json
deviceOrientation": "portrait",
showStatusBar": false,
networkTimeout": {
request": 5000,
connectSocket": 5000
},
workers": "workers",
requiredBackgroundModes": ["audio"]
typescript
// WeChatAdapter.ts
export class WeChatAdapter {
// 登录
public static login: Promise {
return new Promise((resolve, reject) => {
wx.login({
success: (res) => {
if (res.code) {
resolve(res.code);
} else {
reject(res);
});
});
// 分享
public static shareGame: void {
wx.shareAppMessage({
title: '快来和我一起玩扑克吧!',
imageUrl: 'assets/share.jpg'
});
// 震动反馈
public static vibrate: void {
wx.vibrateShort;
// 播放音效
public static playSound(soundName: string): void {
const audio = wx.createInnerAudioContext;
audio.src = `assets/sounds/${soundName}.mp3`;
audio.play;
typescript
// 社交功能
export class SocialFeatures {
// 好友排行榜
public static updateRanking(score: number): void {
wx.setUserCloudStorage({
KVDataList: [{ key: 'score', value: score.toString }]
});
// 邀请好友
public static inviteFriend: void {
wx.shareAppMessage({
title: '三缺一,就差你了!',
templateId: 'invite_template'
});
1. 内容合规:确保游戏内容符合微信小游戏政策
2. 性能优化:控制包体大小,优化内存使用
3. 用户体验:适配不同屏幕尺寸,提供流畅操作
4. 数据安全:做好反作弊机制,保护用户数据
这样的架构可以支持多种扑克玩法,具有良好的扩展性和维护性。您可以根据具体需求选择游戏类型进行深度开发。